The Quake Tortoise has the highest defense in the game, so to beat it you'll need a way to get around that. The easiest ways to do that are offensive items, all of which deal exact amounts of damage, or the poison and burn status, which deal a percentage of max HP. Besides those, there are other skills that ignore defense, like the "Blast" skills you can learn with tomes. And finally, though it's defense is very high, if you lower it's defense and raise our own attack enough you can deal damage that way, especially with magic.
The green key is found pretty late, halfway through the final dungeon, in a familiar-looking room that's hard to miss. There's a shortcut out of the dungeon in the same room.
Hello again. Finally, I've defeated the final boss and ended this game. But there are some problems I've not solved yet. I've tried my best, but I didn't find any hints.
1. The treasures in the Central Desert:
Fence north of the longest column:
Dead end, right of stairs
2. Where can I find Nectar of the Gods?
3. Can you list the items I need to fulfill Mr. Rich Goldman's request?
4. What can I do with the top-right pot?
I'm soooo grateful if you give me some advice about them.
1. The "fence north of the longest column" can be found south of Oasis, in the south-west part of the desert. There's a screen with four columns of plants, the longest of which is four plants in a row. The treasure can be found next to the fence, straight up from those four plants.
The "Dead end, right of stairs" is at a maze in the south-east part of the desert. The maze is spread across four screens, and the treasure is in the top-right screen, the one you enter the maze in. It's one tile to the right and one tile down from stairs.
2. In the Oasis Church, on the second floor, there's a room labeled "Tivelian Altars". One of these altars has a basket in front of some bottles, where you can place various drinks. Select "All At Once" when you have a Bristleback Beer, Tivelian Ale, Oasis Special, Gut Buster and Fine Wine in your inventory. It'll take all those drinks and give you Nectar of the Gods in return.
3. First you have to pay Rich Goldman before he'll even speak to you. Then he won't continue unless you have enough of certain expensive items in your inventory or equipped. Any item or equipment that has "gold" in its name counts, and others that also count are: Diamond Ring, Stylish Cape, Top Hat, Bottle of Korenta '54, Stone of Brisk Breezes, and Venom Apple Juice. Each item should show unique dialogue if you have it, including Dirt Figurine which I didn't mention because he actually counts it against you as a gag. You don't need all of these items, and can be missing several and still get Rich's approval. The reward is a unique shop.
4. The paper in that room has a note that says "spell lock: 2:00, 8:00, 4:00, 10:00", which is a hint that you can interact with objects in the room with those positions on a clock. Check the shelf in the top-right, then bottom-left, then bottom-right, then top-left. When you do a noise will play and the pot will open. Check it for some items.
Happy you're enjoying it! If you want to progress past the sliding ice puzzle in the Deepest Dungeon, start from the top of the carpet then move as follows: Right, down, left, up, left, push boulder, left, up.
While I'm looking at it, if you want the treasure in the same room, you'd start at the same place and instead move: Left, down, right, up, right, up, left, up, right, down, right, down, right, up.
Glad you're enjoying the game. The upstairs puzzle has a note with hints like the others, but it's pretty complicated so if you just want the full solution it's as follows:
You need interact with objects to pull their cords in a certain order, indicated by what's on the bedroom wall. Check the flower pot, the book on the table, the lady's dress, the sacks, then the man's coat. The objects are all in the bedroom except for the sacks, which are in the hall outside.
When you check the last object, the top drawer in the bedroom opens, which contains doll parts. There's a doll manual in the hall bookshelf with hints on which parts to use, the correct combination being green eye, pale arm, and heels. This gives you a key to open the bottom drawer, putting out the fireplace and letting you escape.
Really love the game but somehow I'm stuck in the Bloody history quest, I can't solve the first puzzle. I'm pretty sure I tried almost everything and still can't pass it. Don't know if this is a bug or if I'm just dumb
If you're referring to the switches in the first room of the Ancient Ruins, you can examine the text next to the door to get hints. If you just want the answer, you need to press the top-right, top-left, and bottom-left switch. So those three should be down and the other three should be up, then you can enter the door. Thanks for playing!
Just finished the game after doing a sweep of the overworld and completing everything I could. I just wanted to say that I really enjoyed this game. The writing was personal and funny. I appreciated that it didn't suffer from trying far too hard or for far too long to be funny or dramatic like a lot of small team games do. It was funny, serious or topical when it needed to be and then kept the pacing up and continued. Although I am sad that we didn't learn Rat Girl's name (or play as her.) Thank you for the experience. Anyway, is there anything else to expect, or new projects / social medias and the like? Itch doesn't leave much to delve into. Thanks
Nice to see the game coming to version 1.0! I'm tempted to play from scratch to see what's changed since the last year. I wanted to know if I can continue playing from the point right after I defeat the minotaur, or has more game content been added from moments before this point and it would be good to start over to enjoy all the content. Anyway, congratulations on the work, it's amazing!
The mirror is related to riddle number two, whose code is written on the wall opposite the mirror. The clock is related to riddle number nine, whose third number is the time it's stuck at. Good to know which ones are causing the most trouble, thanks.
Amazing game! Im in front of the antechamber and sad with the end of the content :( But im rooting for the rest of the game. In the begin I was skeptical with the characters but they grow a lot in the game without lose their fun gimmick.
Nevertheless I found some bug problems:missing files when i use steal. the haunted house, when you play only with Ryan, you can just skip the puzzle and fight alone the boss, without find the rest of the group. The witch tower, in the oasis, have a major bug: i cant remember now exactly, but that witch girl event have a switch problem that the game just stuck (luck for me I have the rpgmv an I could just open the game and force that switch so I could continue). When I defeated poofers in the volcano entrance I got a similar bug: the variable value dont change, so I cant fight her in the jungle (by the way she tells to find her in her northwest house not in the forest, how should be. Again I just could continue the quest using the rpgmv to force the variable change and find her in the jungle). In the deepest dungeon, some event bridges, that ones that spawn using the colored orbs, are not passable, the horizontal ones, the vertical I can walk through it. Its not a bug but winter’s skills are a bit hard to build in the early game. Some skills are physical and others magical, and in the begin you just cant tell the best final build. So I mid game I decided do a caster winter but I already picked a lot of useless physical skills. So I guess a respec could be useful in game, but I know that would be hard since the game have the book method to skill learn too. Anyway its just something that I thought. Another thing that I guess that could be really useful is some TP control plugin. No meter the character game Lv, we always start the fight with random TP. But it think that would be nice if we start with tp equals the character level, so we could start the fight using some sweet specials, instead of have to charge it first. This TP problem was the main reason that I didnt want to play with an assassin Winter.
Thank you so much for all the feedback! Some of the things you mentioned, such as the steal command missing a file and the game getting stuck when entering the witch's tower, have already been fixed in 0.9.2. I've identified and fixed the deepest dungeon bridge problem. Within a week or so, once I get the time to investigate the Poofems volcano issue, I'll upload a new version 0.9.3 with those fixes as well. Though I can't guarantee other changes I'll keep your balance feedback in mind for the final release. Thanks again, I'm glad you enjoyed it!
I've pushed an updated version 0.9.3 with the deepest dungeon bridges fixed. However, I was unable to reproduce your bug with the Poofems encounter at the volcano fort entrance. Every variant of the event I've tested increments the quest variable and has Poofems appear at her next location in the Mystic Island jungle. In a similar vein none of her dialogue suggests she's in a house to the northwest. It says a jungle on an island to the north, perhaps that's where the confusion is coming from? I've tweaked the dialogue to make that slightly clearer, but otherwise the event remains unchanged. If you still believe the event is broken and have any further details please let me know. Thanks again for the feedback!
Well thats strange, i reloaded my save and in fact now poofers appeared in the jungle as should be. And in fact she tells to finde her in the north in the jungle. But i could swear that when i had that strange bug she tould to finde in the north west house. Good to know that my feedbacks helped somehow. I remember now that i also had a lot of trouble with the temple puzzle with that winter's wizard friend. Maybe because english isnt my mother language and i had some trouble understanding some text detals. Anyway, good luck and keep that good work!
Ahh. I finished the end of the game (current) I got the Philosopher Stone and the Cheater Ring. It said to promise not to use it in the next game. Can I keep them to the next, or will it disappear?
Thank you for playing! It's been helpful to get some feedback. As for those cheating items, there's no consequence to using them. It's more of a recommendation, because when the final version of the game releases they'll take the challenge out of the last couple hours. I don't think I'll remove them in the final version though, consider it a reward for finishing early.
Speaking of which, the ending is planned for release by the end of 2021. I'm the only developer and have a full-time job, so it'll be at least half a year. But as soon as the final version is complete I'll upload it here, so keep an eye on this page this page next winter.
He should've given you a key item called Rail Clue Sheet. Using it will give hints on where to dig in the desert to find the three pieces of the map. All three are in ruins in the desert, so look for screens with broken walls and tiles, then use a shovel in places that fit the clue sheet's descriptions. Once you have all three map pieces you can return to Rail outside the inn at night.
The Quake Tortoise is found in the mines south of the desert. There should be a path in the desert you can follow to the entrance. In the first room of the mines head to the right to reach the Tortoise's lair.
The levers in first room of the ruins should be flipped if the carving matches all three of the phrases Viklund (green-haired man) says. I've made this dialogue a little clearer for future versions. If you just want the solution, it's flipping the middle-left, lower-left and middle-right levers. Make sure those are the only levers flipped on. Then the trap on the door will be disabled.
The boat is given to you as part of the main storyline. If you're not sure how to progress that story, the most helpful place to check is usually the Oasis inn.
Regen Vials are dropped or stolen from Goop/Ooze enemies in the abandoned library and volcano fortress respectively. They can be purchased at the item shop after you do a quest to upgrade their inventory, though this requires a boat. They can also be crafted at the alchemy shop in the witch tower if you find the Healer Recipes, which are in a chest on the western bluff. It's also valid to put the quest on hold until later, as there are some chests in higher level areas with them.
The jelly fish i way more weak than those places, i tink that the vial is more dificult that the quest's boss, that is kind of anticlimatic. I guess that we could have one of theses early in the game. I just abandoned the quest and when i finished all others boat side quests i remembered that girl and back to heal her.
Something shiny in the fireplace... Probably the key to open the drawer. But there is a fire, how to get the shiny thing? The doll is suspicious, especially when the guide to dolls have a few burnt pages.
The drawer is what opens after you solve the string puzzle, whose order is indicated by the objects on the wall. When you pull the last string it should say you hear the drawer opening, but I also included a sparkle animation in the new version to make it more obvious.
Thank you for catching this. I believe I know why this is occurring and will look into fixing it and releasing another patch. I don't have time to do so now, but look out for v9.0.2 within a day or two.
There are three fake books you can take off the shelves in the house in the woods. You need to place those books back on the shelves in a different order. Place the light yellow book closest to the mirror, the red book on the middle shelf, and the dark blue book farthest away from the mirror. After that the books will lock into place, and examining the mirror will give you the next piece of the puzzle.
I cannot go to the witch tower north of Oasis (after the talk with the witch, the game freezes, and I need to restart it.) And where is Lonely Cactus to find the bandits? Thanks!
Would you be able to tell me what specific dialogue was said right before the game froze? I'm trying to find why it would freeze at the witch tower but any further details would help. Thanks!
As for the lonely cactus for the bandit clan quest, search the central desert for a screen with only one cactus. If you head to the top-right/northeast of the desert, where there's a cave entrance, the lonely cactus is one screen to the left.
"Floor one is where I sell Arcane tomes. Magic studying is SO much more awesome than the normal kind! You can learn new skills using them." says the witch.
I'm assuming you're talking about the boss at the end of the snake clan cave? If so the treasure in the last room is decorative, you can't take it because it's stolen from other people. The characters should've suggested you go back to Oasis to report it, after which you'll get a reward. I'll consider making this clearer in future versions.
I found the bug and reproduced it, then tested a fix which resolved the issue. All platforms of the game have been upgraded to version 0.9.1 with this new fix in place. You should be able to download the appropriate files then simply move your saves into the new folder and continue playing. If that doesn't resolve the issue let me know. And thank you for finding this bug!
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Hi. I am playing the game again, but I can't figure out how to break the shell of the tortoise in southern mines. Please help me.
The Quake Tortoise has the highest defense in the game, so to beat it you'll need a way to get around that. The easiest ways to do that are offensive items, all of which deal exact amounts of damage, or the poison and burn status, which deal a percentage of max HP. Besides those, there are other skills that ignore defense, like the "Blast" skills you can learn with tomes. And finally, though it's defense is very high, if you lower it's defense and raise our own attack enough you can deal damage that way, especially with magic.
Thanks so much!
How am I supposed to get the key that unlocks all the green chests?
The green key is found pretty late, halfway through the final dungeon, in a familiar-looking room that's hard to miss. There's a shortcut out of the dungeon in the same room.
Hello again. Finally, I've defeated the final boss and ended this game. But there are some problems I've not solved yet. I've tried my best, but I didn't find any hints.
1. The treasures in the Central Desert:
2. Where can I find Nectar of the Gods?
3. Can you list the items I need to fulfill Mr. Rich Goldman's request?
4. What can I do with the top-right pot?
I'm soooo grateful if you give me some advice about them.
Alright, let's go through these one by one.
1. The "fence north of the longest column" can be found south of Oasis, in the south-west part of the desert. There's a screen with four columns of plants, the longest of which is four plants in a row. The treasure can be found next to the fence, straight up from those four plants.
The "Dead end, right of stairs" is at a maze in the south-east part of the desert. The maze is spread across four screens, and the treasure is in the top-right screen, the one you enter the maze in. It's one tile to the right and one tile down from stairs.
2. In the Oasis Church, on the second floor, there's a room labeled "Tivelian Altars". One of these altars has a basket in front of some bottles, where you can place various drinks. Select "All At Once" when you have a Bristleback Beer, Tivelian Ale, Oasis Special, Gut Buster and Fine Wine in your inventory. It'll take all those drinks and give you Nectar of the Gods in return.
3. First you have to pay Rich Goldman before he'll even speak to you. Then he won't continue unless you have enough of certain expensive items in your inventory or equipped. Any item or equipment that has "gold" in its name counts, and others that also count are: Diamond Ring, Stylish Cape, Top Hat, Bottle of Korenta '54, Stone of Brisk Breezes, and Venom Apple Juice. Each item should show unique dialogue if you have it, including Dirt Figurine which I didn't mention because he actually counts it against you as a gag. You don't need all of these items, and can be missing several and still get Rich's approval. The reward is a unique shop.
4. The paper in that room has a note that says "spell lock: 2:00, 8:00, 4:00, 10:00", which is a hint that you can interact with objects in the room with those positions on a clock. Check the shelf in the top-right, then bottom-left, then bottom-right, then top-left. When you do a noise will play and the pot will open. Check it for some items.
Thanks so much! It's really helpful. I'm looking forward to the upcoming version of Small Favors and your future products
Hello. I really love your game. But right now I'm stuck at the ice area in the deepest dungeon. Please help me :<<
Happy you're enjoying it! If you want to progress past the sliding ice puzzle in the Deepest Dungeon, start from the top of the carpet then move as follows: Right, down, left, up, left, push boulder, left, up.
While I'm looking at it, if you want the treasure in the same room, you'd start at the same place and instead move: Left, down, right, up, right, up, left, up, right, down, right, down, right, up.
Hope that helps. Thanks for playing!
Thanks so much!!
I'm loving your game so far, though I will admit I might need some advice on how to reassemble the doll in the haunted mansion in the Eastern Forest.
By the way, you're welcome to recommend this game to my friend TheGamedawg.
Glad you're enjoying the game. The upstairs puzzle has a note with hints like the others, but it's pretty complicated so if you just want the full solution it's as follows:
You need interact with objects to pull their cords in a certain order, indicated by what's on the bedroom wall. Check the flower pot, the book on the table, the lady's dress, the sacks, then the man's coat. The objects are all in the bedroom except for the sacks, which are in the hall outside.
When you check the last object, the top drawer in the bedroom opens, which contains doll parts. There's a doll manual in the hall bookshelf with hints on which parts to use, the correct combination being green eye, pale arm, and heels. This gives you a key to open the bottom drawer, putting out the fireplace and letting you escape.
Thanks for playing!
Really love the game but somehow I'm stuck in the Bloody history quest, I can't solve the first puzzle. I'm pretty sure I tried almost everything and still can't pass it. Don't know if this is a bug or if I'm just dumb
If you're referring to the switches in the first room of the Ancient Ruins, you can examine the text next to the door to get hints. If you just want the answer, you need to press the top-right, top-left, and bottom-left switch. So those three should be down and the other three should be up, then you can enter the door. Thanks for playing!
Actually started playing, now that I noticed that there's a Linux version!
Holy shit, Mr. Fluffers! And agreed! Your Flavor Text is hilarious!
Came here from recommendations on the download page of https://doctorspacebar.itch.io/ruphand-an-apothecarys-adventure
Glad I did! This looks like a nice funny game! Are the player characters names left up to the player? EDIT: Nope, names are predefined! Nice!
I actually saw a link to this page in my analytics, and decided to give the game a look myself.
Didn't get a lot of time today, but I already love the weapon descriptions!
Just finished the game after doing a sweep of the overworld and completing everything I could. I just wanted to say that I really enjoyed this game. The writing was personal and funny. I appreciated that it didn't suffer from trying far too hard or for far too long to be funny or dramatic like a lot of small team games do. It was funny, serious or topical when it needed to be and then kept the pacing up and continued. Although I am sad that we didn't learn Rat Girl's name (or play as her.) Thank you for the experience.
Anyway, is there anything else to expect, or new projects / social medias and the like? Itch doesn't leave much to delve into. Thanks
And man... that demon fortress book puzzle is almost impossible, i have no idea how solve the one related with the clock or the mirror!
The mirror is related to riddle number two, whose code is written on the wall opposite the mirror. The clock is related to riddle number nine, whose third number is the time it's stuck at. Good to know which ones are causing the most trouble, thanks.
Amazing game! Im in front of the antechamber and sad with the end of the content :( But im rooting for the rest of the game. In the begin I was skeptical with the characters but they grow a lot in the game without lose their fun gimmick.
Thank you so much for all the feedback! Some of the things you mentioned, such as the steal command missing a file and the game getting stuck when entering the witch's tower, have already been fixed in 0.9.2. I've identified and fixed the deepest dungeon bridge problem. Within a week or so, once I get the time to investigate the Poofems volcano issue, I'll upload a new version 0.9.3 with those fixes as well. Though I can't guarantee other changes I'll keep your balance feedback in mind for the final release. Thanks again, I'm glad you enjoyed it!
I've pushed an updated version 0.9.3 with the deepest dungeon bridges fixed. However, I was unable to reproduce your bug with the Poofems encounter at the volcano fort entrance. Every variant of the event I've tested increments the quest variable and has Poofems appear at her next location in the Mystic Island jungle. In a similar vein none of her dialogue suggests she's in a house to the northwest. It says a jungle on an island to the north, perhaps that's where the confusion is coming from? I've tweaked the dialogue to make that slightly clearer, but otherwise the event remains unchanged. If you still believe the event is broken and have any further details please let me know. Thanks again for the feedback!
Well thats strange, i reloaded my save and in fact now poofers appeared in the jungle as should be. And in fact she tells to finde her in the north in the jungle. But i could swear that when i had that strange bug she tould to finde in the north west house. Good to know that my feedbacks helped somehow. I remember now that i also had a lot of trouble with the temple puzzle with that winter's wizard friend. Maybe because english isnt my mother language and i had some trouble understanding some text detals. Anyway, good luck and keep that good work!
Ahh. I finished the end of the game (current) I got the Philosopher Stone and the Cheater Ring. It said to promise not to use it in the next game. Can I keep them to the next, or will it disappear?
Thank you for playing! It's been helpful to get some feedback. As for those cheating items, there's no consequence to using them. It's more of a recommendation, because when the final version of the game releases they'll take the challenge out of the last couple hours. I don't think I'll remove them in the final version though, consider it a reward for finishing early.
Speaking of which, the ending is planned for release by the end of 2021. I'm the only developer and have a full-time job, so it'll be at least half a year. But as soon as the final version is complete I'll upload it here, so keep an eye on this page this page next winter.
Great! I found your Blogspot ^^ How do I find the map for that guy that only comes out on night?
He should've given you a key item called Rail Clue Sheet. Using it will give hints on where to dig in the desert to find the three pieces of the map. All three are in ruins in the desert, so look for screens with broken walls and tiles, then use a shovel in places that fit the clue sheet's descriptions. Once you have all three map pieces you can return to Rail outside the inn at night.
Ahhh, finally had a question. Where do I find the Quake Tortoise? I finished most of the game already!
The Quake Tortoise is found in the mines south of the desert. There should be a path in the desert you can follow to the entrance. In the first room of the mines head to the right to reach the Tortoise's lair.
found it
Cannot solve the lever problem in the Ruins. The green-haired guy who takes you to the ruins and have to solve riddle to disable trap.
The levers in first room of the ruins should be flipped if the carving matches all three of the phrases Viklund (green-haired man) says. I've made this dialogue a little clearer for future versions. If you just want the solution, it's flipping the middle-left, lower-left and middle-right levers. Make sure those are the only levers flipped on. Then the trap on the door will be disabled.
found it.
Also, how to get a boat to defeat the firebird?
The boat is given to you as part of the main storyline. If you're not sure how to progress that story, the most helpful place to check is usually the Oasis inn.
Where can I get Regen Vial for the sick girl? Thanks!
Regen Vials are dropped or stolen from Goop/Ooze enemies in the abandoned library and volcano fortress respectively. They can be purchased at the item shop after you do a quest to upgrade their inventory, though this requires a boat. They can also be crafted at the alchemy shop in the witch tower if you find the Healer Recipes, which are in a chest on the western bluff. It's also valid to put the quest on hold until later, as there are some chests in higher level areas with them.
The jelly fish i way more weak than those places, i tink that the vial is more dificult that the quest's boss, that is kind of anticlimatic. I guess that we could have one of theses early in the game. I just abandoned the quest and when i finished all others boat side quests i remembered that girl and back to heal her.
How do I do Ryan's puzzle? I already did all the string attached.
Something shiny in the fireplace... Probably the key to open the drawer. But there is a fire, how to get the shiny thing? The doll is suspicious, especially when the guide to dolls have a few burnt pages.
The drawer is what opens after you solve the string puzzle, whose order is indicated by the objects on the wall. When you pull the last string it should say you hear the drawer opening, but I also included a sparkle animation in the new version to make it more obvious.
oh
indicated by the objects on the wall???
I don't get string puzzle...
Stealing of all forms seems to have some weird error come out (v9, not sure about new)
Can choose what to steal, but after your action initiates, it would say it failed to load audio/se/Buzzer2.ogg (or at least first example.
Thank you for catching this. I believe I know why this is occurring and will look into fixing it and releasing another patch. I don't have time to do so now, but look out for v9.0.2 within a day or two.
Yayyyy
Patch 0.9.2 is live. All issues related to stealing should be resolved, but if not let me know.
And I don't know what to do when I was trapped in the mansion north of the forest. The fake books. . . .
There are three fake books you can take off the shelves in the house in the woods. You need to place those books back on the shelves in a different order. Place the light yellow book closest to the mirror, the red book on the middle shelf, and the dark blue book farthest away from the mirror. After that the books will lock into place, and examining the mirror will give you the next piece of the puzzle.
I cannot go to the witch tower north of Oasis (after the talk with the witch, the game freezes, and I need to restart it.) And where is Lonely Cactus to find the bandits? Thanks!
Would you be able to tell me what specific dialogue was said right before the game froze? I'm trying to find why it would freeze at the witch tower but any further details would help. Thanks!
As for the lonely cactus for the bandit clan quest, search the central desert for a screen with only one cactus. If you head to the top-right/northeast of the desert, where there's a cave entrance, the lonely cactus is one screen to the left.
"Floor one is where I sell Arcane tomes. Magic studying is SO much more awesome than the normal kind! You can learn new skills using them." says the witch.
Not exactly froze, the blue fire flickers. Just uncontrollable.
Oh yeah. when I defeated the snake to get the treasure, I still cannot pass.
I'm assuming you're talking about the boss at the end of the snake clan cave? If so the treasure in the last room is decorative, you can't take it because it's stolen from other people. The characters should've suggested you go back to Oasis to report it, after which you'll get a reward. I'll consider making this clearer in future versions.
I found the bug and reproduced it, then tested a fix which resolved the issue. All platforms of the game have been upgraded to version 0.9.1 with this new fix in place. You should be able to download the appropriate files then simply move your saves into the new folder and continue playing. If that doesn't resolve the issue let me know. And thank you for finding this bug!
Yayayyy!
Yay, witch tower works!